

Those "good brown people" you mention are not all that good, home boy. I couldn't have summarized it better than fellow bomber Oldirtybearon in a thread about racism in the said: That definitely made me rethink every major plot point in the game. In the interview with the lead story writer Jeffrey Yohalem, the name Rook Island was an obvious wink to the player that this is a game about manipulation. After all this internet truth seeking I suddenly came to realize:
FAR CRY 1 STORY PROFESSIONAL
I read about how some professional game reviewers thought the game's story would be "fixed" by making Jason actually Vaas (which i thought was super stupid btw).

I tried reading on the internet reactions to the ending, interviews, possible theories.I read about how the lead story writer defended the game to his death, stating that he told the story he wanted to tell exactly. I didn't feel anything by the end of the game (other than thinking it was hours upon hours of quality entertainment), yet it was as if the game was urging me to feel something. #spoilers #racistjokeĪfter listening to Jeff and Brad's impressions on the bombasts earlier this month, I went to play the game to see for myself. Vaas is revealed to be the avatar of Rahul'ka:tik!ok, the God of Insanity on Rook Island. With all the end of the year discussion going on (sadly the decisions were made and minds were made up by the crew), I feel it is only appropriate to revisit the most common critique of Far Cry 3: The story, specifically, Brad/Jeff's disappointment in how good the start was and how lackluster the second half of the story (after Vaas' death) became. I finally understand why people think Far Cry 3's story is crap.
